Ever since the Kazhrann Expanse was settled, the people of Falorin have known if you want a building to stand the test of time, you commission a goblin. Known for their analytical prowress goblins seem to have a special connection with numbers and know how to design not only the most intricate of designs, but also the most stalwart. Goblins have prospered as such and quite a few of them are in some of the elite castes throughout the seven kingdoms, For a player they can choose goblin as a playable race using the stats below:
Ability Score Adjustments: Your Dexterity Score is increased by 2.
Age: Goblins mature at nearly twice the rate humans do. A goblin of even 10 years old could be considered an adult. Goblins tend to live fairly short and fast lives, even the lucky survivors rarely make it into a fifth decade.
Alignment: Most Goblins tend towards Neutral Good. Their general behavior includes some very chaotic elements, but is balanced by their loyalty to their group and putting the needs of the tribe above their own.
Size: The average goblin is about 3 and a half feet tall and they weigh in at about 45 pounds. Your size is Small.
Movement: Your base walking speed is 30 feet. You are a bit faster than other small humanoids.
Dark Vision: You are used to crawling around in dark tunnels and navigating dark forests in the dim of night, giving you superior vision in the darkness. You can see in dim light within 60 feet of you as if it were in bright light and in darkness as if it were in tim light. You can’t discern colors in darkness, only shades of black and white.
Nimble Step: Opportunity attacks made against you are made with disadvantage.
Skilled: You gain proficiency with one skill of your choice.
Languages: You can speak, read and write Common, Goblin, and one other language.
Subrace: The two subraces that live on the surface, forest and hill, are more like two broad categories separated by both environment and culture., though some tribes are a mix of the two.
Engineer Goblins Engineer goblins are the crux of the goblin society within the seven kingdoms. these sharp minded goblins can instantly see how to create the unimaginable to other species. some even ply their trade as armor and weapon smiths, making the items they forge wanted by all.
Ability Score Adjustment: Your Intelligence score is increased by 1.
Master Builder: You have proficiency with any two sets of Artisan tools, and can make a History check as if you were proficient to search a building for structural weaknesses and strengths.
Primitive Weapon Training: You have proficiency with whips, short bows and nets. In addition, when you make attacks with basic spears deal 1 additional damage.
City Goblins Some goblins see the intrigue of building relationships as opposed to yet another building. These goblins are within the high society of many of the seven kingdoms, as the goblins sovereign state was dissolved before the Arrehn-Krocch Wars.
Ability Score Adjustments: Your Charisma score is increased by 1.
Affluent: You gain proficiency with a set of artisan tools and the Persuasion Skill
Mob Tactics: Your attack bonus is increased by 1 against enemies engaged in melee with your allies.